An epic quest with lava, mustaches, and cheese.
Classic platforming in a giant, connected world.
Developer blog is live!
Like to learn about game development? Like haikus?
Then you'll love the first developer blog!
John Q. Dawson
Gentleman. Scholar. Cheese enthusiast.
All he wanted was to go to a cheese-tasting party. Now he's in another dimension. Another dimension. Another dimension.
A Dashing Hero
John Q. Dawson jumps, dashes, and collects cheese. More importantly, though, he learns about himself. It's like a metaphor for life.
(Game is guaranteed not to include these)
No skill tree
No day/night cycles
No point-based morality system
No character creator
No cover system
No Eldritch Horrors (probably)
All The Things
Platforming and exploration in a reasonably large and moderately mysterious underground realm
Collect abilities to unlock new areas, which contain new abilities, which unlock new areas, you know how this works, I don’t have to explain it
Gorgeous artwork full of pretty pixels
A soundtrack with lots of notes and even more rests
Game Modes Help You Get Your Money's Worth
Classic - Story mode, also included at no extra charge: Classic+
Time Attack - Beat the game as quickly as possible
Cheese Attack - Start with all abilities, collect all the cheese
No Continue Mode - For those of you with Rogue Life tattooed on your biceps
No Hat Mode - Like Classic, but no hat
Two Hat Mode - Like Classic, but with two hats
"But why is there cheese?"
- My Grandmother
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a game by Cosmic Turtle
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